Libretro DeSmuME is an emulator for the Nintendo DS game system developed in C and C++. 5) actually includes an OpenGL software implementation to begin with. The key idea is to fuse the probabilistic contributions of all mesh triangles with respect to the rendered pixels. I used it since the beginning and didn't have a problem until now. I have attached screenshots demonstrating the issue, same room, first in opengl then softrast. I'm trying to activate OpenGl renderer in the 3D settings of my Desmume 0. I'm guessing it has something to do with the layers. Rendering bridges the gap between 2D vision and 3D scenes by simulating the physical process of image formation. I usually use OpenGL renderer, I seem to get a bit better performance out of the notoriously resource intensive pokemon games with it, and fewer graphics artifacts. Exonificate • 6 yr. The OpenGL renderer was updated in v0. 4k. SoftRasterizer works with no problem, switching to OpenGL just renders a black screen. SoftRasterizer always provides consistent 3D rendering results in all situations, while OpenGL's 3D rendering results may be inconsistent due to inconsistent graphics drivers. DeSmuME supports save states, the ability to increase the size of the screen and it supports filters to improve image quality. Vulkan vs OpenGL : r/DolphinEmulator - RedditDo you want to know how the two graphics APIs affect the performance and compatibility of Dolphin, the popular GameCube and Wii emulator? Join the discussion with other users who share their experiences and opinions on Vulkan and OpenGL, and learn about the advantages and disadvantages of each. But if I'm not wrong, they didn't bothered with the sw renderer (so it still has this issue). What you're describing can typically only happen if your system is broken and something's using the 3d hardware. 120503-2030). 4. Enable OpenGL renderer. And I'm saying you applied a lot of creative work to solve your problems in a way that works for you, and those ways don't always work for us. Every time I check, SoftRasterizer is selected. If you're sure you're actually using desmume 0. Hardware or GPU rendering is, as you guessed using the graphical processing unit (aka Video Card) to render an image. 8 x86 msvc 1500. Also, idk if it's related, but under WINE, I don't think I can select it either. I went through the trouble of creating a piece of code that detects whether the opengl initialization fails, for whatever. The SoftRasterizer forward CUDA kernel only outputs one (N, H, W, 4) FloatTensor compared with the PyTorch3D rasterizer forward CUDA kernel which outputs 4 tensors:. ) ROM game code: ADAE ROM crc: 84427823 ROM serial: NTR. Soft Rasterizer: A Differentiable Renderer for Image-Based 3D Reasoning is a paper that proposes a novel rendering framework that can optimize both shape and appearance of 3D objects from 2D images. Offline #5 2012-10-10 03:29:20. 2. OpenGL Rasterizer core option must be set to. 2. However since the GPU is orders of magnitude faster software renders are. 4 runs every game I've tried on it seamlessly (or just about) with sound. . In pictures: OpenGL 3. It should automatically dump the textures to the C:dump folder. Load the game. Re: OpenGL Problem (W7 Lite) According to your screenshot, you were using r4502, which is an older SVN revision. To the point, in the third gym the puzzle involves navigating rooms in the dark with a flashlight, to find the correct door to proceed. Reset the emulator. But 3. I can repro on the second battle. Discussion and Future Work In this paper, we have presented the first non-parametric differentiable rasterizer (SoftRas) that enables unsupervised learning for high-quality. Please bear with us if there are build or functionality issues. OPNGL or Softrasterizer? wow really thanks it run more faster and yes my pc is faster beacause it's a new model (=. SoftRasterizer works with no problem, switching to OpenGL just renders a black screen. Old OpenGL had problems with 3D itself, while Softrasterizer had alignment issues with. I wonder if this issue has be resolved after these. 2: Disappeared Setting:. Filtering with OpenGL Hi, i'm new and i just wanted to know if there will be a future to have Bilinear and Trilinear filtering to make some game like FF3 more beautiful. Filtering with OpenGL Hi, i'm new and i just wanted to know if there will be a future to have Bilinear and Trilinear filtering to make some game like FF3 more beautiful. weird (look at the top) . 2. Please see screenshots! v0. ”. Occasionally you may find edges of things which are corrupt or GUI layers which are missing or mis-sorted. There's also possibly a very old lurking bug (in desmume or bug in driver that's brought out by quirks in desmume's opengl renderer) which can destabilize the gpu driver. 2? Thanks. Creator: bucketbuck Private: No Desmume is missing texture filtering. By changing the 3D settings to OpenGL can cause the game to go even slower, unless you have a good PC, using SoftRasterizer is still recommended, with both Edge Marking and Fog disabled. Offline. 13 and you're actually changing the 3d renderer and yet it's still failing, then it must be only on that map. Notifications Fork 488; Star 2. OpenGL. post a savefile (if you can get one near that battle; given the nature of the game, it seems likely) or a savestate if you can't. Try switching the 3D renderer between OpenGL and SoftRasterizer. The short summary would be that on Windows PCs, you probably want to avoid using the OpenGL backend with an AMD GPU, you probably want to avoid using DX11 and OpenGL if you have a weak CPU and Intel Vulkan drivers are very unstable from what I’ve heard. It also got local wifi and a zero configuration online wifi which desmume also lacks. please helpOpenGL rendering regressions in Mega Man ZX Advent For both of the issues below I'll include a video and gif that show (from left to right) the last commit prior to the regression, the commit that introduced the regression, and the current master to show that the issue has not been fixed since then. Brought to you by: mtabachenko, yabause, zeromus. #1. #2 2013-03-19 18:25:42. when entering specific places the graphics get weird. choosing softrasterizer fixes it. I hope this is helpful. It's not a blocker, but it's a bit weird to have a black background. I can repro on the second battle. CobraSA Member Registered: 2009. follow OS. The X432R versin adds high-definition rendering of 3D game objects in DS games, upscaling resolution by up to four times (X4 or 3 or 2). Interesting bug. Basically for pokemon Platinum ( and possibly other games) If opengl renderer is used fog and shadows do not show (such as in gym 3 and other foggy regions). config/desmume for config file, saves and savestates. By inverting such renderer, one can think of a. For some reason doing this and then using Alt+Enter to enter fullscreen mode resets the display method back to a white theme. 혹은, 흐리게. I was playing around with anti-aliasing in DeSmuME via the OpenGL renderer in Mario Kart DS. SoftRasterizer and OpenGL are the two 3D renderers you can choose from in Desmume, and in certain games like One Piece: Gigant Battle!, toggling between them will alter the graphics quality. 9. Perhaps this should be made the default selection in the next desmume release ? Also, are there any plans to port this to the other non-Windows (like Linux) ports as well ?Use software colour conversion during OpenGL screen rendering. 2 instead of SoftRasterizer (from ~45 fps to 60), but there's one problem: in combat scenes and in the menu, the background is missing. 2 for Golden Sun - Dark Dawn. DeSmuME Bugs DeSmuME is a Nintendo DS emulator Status: Beta. I have attached screenshots demonstrating the issue, same room, first in opengl then softrast. Software rendering is usually used as a fallback when there is no (suitable) GPU available. Desmume No OpenGL Rasterizer - RetroArch 1. SoftRasterizer always provides consistent 3D rendering results in all situations, while OpenGL's 3D rendering results may be inconsistent due to inconsistent graphics drivers. OpenGL rendering regressions in Mega Man ZX Advent For both of the issues below I'll include a video and gif that show (from left to right) the last commit prior to the regression, the commit that introduced the regression, and the current master to show that the issue has not been fixed since then. I got the answer! The problem is OpenGL 32 which makes Desmume crashes on both 32 bit and 64 bit for any Windows version! Also for other OS version. The developer builds are linked on their site, and they are updated pretty often. • 3 yr. r/RetroArch. SoftRasterizer works with no problem, switching to OpenGL just renders a black screen. Higher resolutions work fine with the software rasterizer. (sorry, but I'm too perfectionist xD). but it still white. However, OpenGL uses only a single buffer to record the polygon ID of the last polygon drawn, and then uses a single bit flag to designate whether the polygon ID of the drawn fragments should be treated as opaque or translucent. Picture 2 - Config - Emulation settings : use these settings for fast and safe emulation (disable advanced bus-level timing for more speed) Picture 3 - Config - 3D Settings : make sure to select OpenGL 3. 9. Topic Replies Views Last post; 2,581. However, in this gym, the "darkness" is completely absent. . 2, which is they’re having to do now. I am NOT trying to use insanely high resolutions either I have already switched Desmume over to my Nvidia 1060 gpu instead of the intel one. Any ideas? Offline #2 2012-08-01. (If you're using SoftRasterizer, then 3D is emulated entirely on the CPU, so ignore SoftRasterizer for this discussion. 3: Next in the same Config drop-down menu, click '3D Settings' and in 'Renderer' choose 'SoftRasterizer'. Re: some questions. 9 or 9. You provided zero details about your 3D rendering settings. zeromus Radical Ninja Registered: 2009-01-05. To avoid bothering you with additional reports in the future I would like to know if they would be useful in that you want the SoftRasterizer to be the go-to renderer or if you don't care about these minor. CobraSA Member Registered: 2009. 8 x86 msvc 1500. OpenGL. Game: Dragon Quest V GPU: NVidia GTX 570 CPU: Core 2 Duo E5700 OS: Windows 7 DeSmuME: 0. DeSmuME. Just looking for confirmation, because it would explain why forcing anti-aliasing only works with OpenGL. 9. OpenGL Rasterizer (restart) [desmume_opengl_mode] (disabled|enabled) . This is a new option in Desmume that allows you to play Dragon Warrior IV DS with full graphics, etc. I was playing around with anti-aliasing in DeSmuME via the OpenGL renderer in Mario Kart DS. But if I'm not wrong, they didn't bothered with the sw renderer (so it still has this issue). 1. the results will be an even dodgier opengl core that works on fewer hardware configurations, but it may just barely be possible. Use “A” function. 3. Registered: 2009-06-22. 3 has been out for a year, and Apple sits on the ARB. Tried OpenGL 3. 5 but when after choosing OpenGl Renderer and pressing "ok" I come back to 3D settings and I can see that it turned to "none" automatically !!. post a savefile (if you can get one near that battle; given the nature of the game, it seems likely) or a savestate if you can't. 9. Regarding desmume, both it's software and it's OpenGL renderer are pretty inaccurate to the actual hardware. Hello, Ive been trying to change the 3D renderer from SoftRasterizer to OpenGL 3. 2 + no options: THE GAME IS white/purple/gray [again, enabling textures shows game again, but animation is. Try switching the 3D renderer between OpenGL and SoftRasterizer. 1. it's your PC. 2: Disappeared Setting: There is an issue with OpenGL 3. 1:From the DeSmuME window, I clicked on Config and went to Frame Skip and made sure Fixed Skip was set to '0 (Never Skip)' 2:From the same Config drop-down menu, go to Frame Skip and make sure 'limit framerate' is unchecked. Actually, SoftRasterizer is slower and choppier than OpenGL but OpenGL runs just slightly better with long freeze ups every few seconds. Soft Rasterizer (SoftRas) is a truly differentiable renderer framework with a novel formulation that views rendering as a differentiable aggregating process that fuses probabilistic contributions of all mesh triangles with respect to the rendered pixels. 2 but it won't change. These are far from the worst diffs I've seen for desmume. Press “A” on “Config” and then go to “Emulation Settings. 3. post a savefile (if you can get one near that battle; given the nature of the game, it seems likely) or a savestate if you can't. For raw emulation accuracy, SoftRasterizer renders 3D more accurately than OpenGL. The framerate and sound are both very choppy most of the time, making the game unplayable. It's been like this since the beginning of time and will likely always be this way for some cases in opengl renderer. 5. even with a 1080 ti extreme its still slow at x8. I just found out games runs at full speed with the SoftRasterizer plugin on DeSmuME, I couldn't test it before because I was using emuCR builds (they are building the 2008 version with vs2010, that can't be good) and it crashed everytime i switched to that plugin. 9. The SoftRasterizer has issues with the "Item List" text and the checkered background has some banding. Offline #5 2012-10-10 03:29:20. 11 release, SoftRasterizer does show the map, and OpenGL shows black. Not a bug on your system. directdraw and opengl have nothing to do with one another. Hi, I just tried svn 1753 and tried out the 3D rendering engine called 'SoftRasterizer', and it solved some of my problems so it seems superior to the OpenGL renderer. On the v0. Summary Files Reviews Support Wiki Mailing Lists Tickets. 2. DottorLeo DesMuMe Bug Catcher Registered: 2009-04-03 Posts:. OpenGL is just a specification document. 9. Hence, I assume it's a bug in the Soft Rasterizer. check your 3d renderer settings and upgrade or downgrade your gpu drivers (and change config > display method) also the rpi probably had dynarec turned on by default. post a savefile (if you can get one near that battle; given the nature of the game, it seems likely) or a savestate if you can't. And I'm saying you applied a lot of creative work to solve your problems in a way that works for you, and those ways don't always work for us. eduhao@hao-li. Reload to refresh your session. (Mac only) If you are using a pixel scaler and your machine has an older GPU or an integrated GPU, it might help to run the pixel scaler on the CPU by disabling "Run filters on GPU if possible". Regarding desmume, both it's software and it's OpenGL renderer are pretty inaccurate to the actual hardware. If you're sure you're actually using desmume 0. that may be "designed for games with many colors" or "indicated only for old 2D pixel are games" is irrelevant in DeSmuME's case, since the highest color depth of any. SoftRasterizer (w/o fog) there are no options to improve graphics quality apart from what you see in the 3d settings configuration. This is more of a general observation post I thought might be insightful for the Desmume team/community. Last edited by Monochrome100 (2014-04-15 10:22:40) Offline. Any ideas? Offline #2 2012-08-01. DS has a very unusual line-based rasterizer which is non-trivial to emulate accurately with a regular PC gpu. ago. In any case, there is a limit to how many CPU cores any given feature will take advantage of. n64, dolphin, ps2, and ps1 dont have these slow down issues at high resolution when a fast computer and a good GPU is behind it. This FAQ holds a list of many commonly asked questions about DeSmuME. Soft Rasterizer (SoftRas) is a truly differentiable renderer framework with a novel formulation that views rendering as a differentiable aggregating process that fuses. You close the window with "OK" and then open again under "Config" in the category "3D Settings". Rendering bridges the gap between 2D vision and 3D scenes by simulating the physical process of image formation. Brought to you by: mtabachenko, yabause, zeromus. Apparently it's not just that it lacks those features, Desmume developer actively sabotaged the wifi emulation on the DS scene. 99 is awesome, and I mean awesome; the games run at full speed that didn't run full speed before, like Final Fantasy IV, but it has a weird issue with the bottom screen map; it's all effed up. One 3D renderer may work faster than the other, depending on the situation. The opposite is software rendering where the CPU is used. Testing it on 0. DeSmuME Bugs DeSmuME is a Nintendo DS emulator Status: Beta. Don't be fooled by the Vulkan hype here!SoftRasterizer is a pure CPU renderer, while OpenGL uses both CPU and GPU. Emulation Settings > Uncheck Enable Advanced Bus-Level Timing. 9. Filtering with OpenGL Hi, i'm new and i just wanted to know if there will be a future to have Bilinear and Trilinear filtering to make some game like FF3 more beautiful. Try switching the 3D Renderer from OpenGL or SoftRasterizer, or vice versa, to see if that resolves the bug. DeSmuME: 0. 2. I hope this is helpful. DeSmuME also supports microphone use on Windows and Linux ports, as well as direct. I think I had the version 0. 1, Build 7601) Service Pack 1 (7601. If FPS is the issue, up the Frame Skip setting. I've tried using both the SoftRasterizer and the OpenGL emulation setting but both give the same poor. findpkq Member Registered: 2012-11-24 Posts: 79. (Multithreading enabled. although you may not be aware that it can have bugs which impair its performance, independent of its raw performance when the situation is ideal. For Linux users: add to command line “––cpu-mode=1″. I tried to make my setting, then I realized the problem was the OpenGL Display method. The major applications used for testing were ParaView and VisIt - if. choosing softrasterizer fixes it. 9. Right now, please use Softrasterizer or OpenGL Old by editing desmume. going with OpenGL would have the advantage of allowing it to be ported to, say, the Switch Wait wait wait, isn't the Switch Vulkan 1. (Multithreading enabled. DeSmuME X432R supports a wide range of plugins, including graphics, sound, and input plugins. 32-bit and 64-bit builds: However, SoftRasterizer is. DeSmuME 0. These are far from the worst diffs I've seen for desmume. The OpenGL renderer doesn't do the same polygon clipping that SoftRasterizer does (OpenGL clips fragments only, but not the polygons). You signed out in another tab or window. 11 was useful, but I still want to. -OpenGL, works better for me than SoftRasterizer. If the setting is None and you are unsure whether to select SoftRasterizer or OpenGL, just select SoftRasterizer for now. Note that later SVN. SoftRasterizer (w/o fog) I can repro on the second battle. In Phantom Hourglass shadows are broken in both SoftRasterizer and OpenGL also sound is cracking during intro. I started doing screenshot comparisons between the OpenGL with AA vs Soft w/o AA on Rainbow Road when I noticed that, compared to SoftRasterizer w/o fog, the draw distance of OpenGL was shorter (even with AA disabled). 9. This allows you to run the games from mainstream retro consoles and all the Nintendo DS games such. We're mainly focused on Switch though. DESCRIPTION¶ This manual page documents briefly the desmume-cli program. (Mac only) If you are using a. desmume is cpu intensive by design, being an emulator and all. desmume is a Nintendo DS emulator running homebrew demos and commercial games. Offline #5 2012-10-10 03:29:20. And I'm saying you applied a lot of creative work to solve your problems in a way that works for you, and those ways don't always work for us. One 3D renderer may work faster than the other, depending on the situation. Code; Issues 47; Pull requests 10; Actions; Projects 2; Wiki; Security;. Try switching the 3D renderer between OpenGL and SoftRasterizer. And I'm saying you applied a lot of creative work to solve your problems in a way that works for you, and those ways don't always work for us. Offline #5 2013-07-12 05:29:29. DeSmuME 64-bit SVN r4325 . Hi, I just tried svn 1753 and tried out the 3D rendering engine called 'SoftRasterizer', and it solved some of my problems so it seems superior to the OpenGL renderer. 9. For raw emulation accuracy, SoftRasterizer renders 3D more accurately than OpenGL. OpenGL Rasterizer (restart) [desmume_opengl_mode] (disabled|enabled) Enable OpenGL renderer. OpenGL 3. You may think that hardware accelerated rendering is an obvious win for speed, but it isn't. The OpenGL. OpenGL Rasterizer core option must be set to enabled. directdraw and opengl have nothing to do with one another. OpenGL. Anonymous - 2021-02-07 this is just useless, my screen is still black and all the shit i do to change it dosnt work. 2:From the same Config drop-down menu, go to Frame Skip and make sure 'limit framerate' is unchecked. post a savefile (if you can get one near that battle; given the nature of the game, it seems likely) or a savestate if you can't possibly. Uncomment that line (make it just say "#define DEBUG_DUMP_TEXTURE", without the "//" before it). ups . 1 and 3. However, the timing difference between SoftRasterizer and OpenGL still remains. Text rendering is poor (toggle between opengl and softrasterizer renderers to get through game or use TXT hack in > 0. I was playing around with anti-aliasing in DeSmuME via the OpenGL renderer in Mario Kart DS. the question is about opengl vs softrasterizer. com Abstract Rendering bridges the gap between 2D vision and 3DDeSmuME: 0. Post: #6 [Unknown] Top Contributor:. Member. OpenGL 3. Try making sure "CPU Cores" is set higher than 1, "CPU Mode" is set to "jit" and "OpenGL Rasterizer" is enabled. It now seems to be more compatible and showing more effects than GL3. 2 and 3. Please note that some 3d features may not be emulated in the OpenGL. Yeah, the "stable" release is super old and should not be used. 12 git#0 x64-JIT SSE2 SoftRasterizer: Running using 4 additional threads. llvmpipe renders correctly with both OpenGL modes now, Though I noticed Desmume doesn't use more than 50% of the CPU even if llvmpipe is used, probably the way multi-threading is done prevents utilization of more than 2 hyper-threads leading to a potential under-performance. Input. For Windows users: in main menu, choose Config -> Emulation Settings, check “Use dynamic recompiler” or add to command line “––cpu-mode=1″. On the Display Method menu,I have checked the OpenGL and Filter options. If you extract-expand the atioglxx. ini on notepad and remove line called "Renderer=X" (any numbers). osx desmume already defaults to soft rasterizer. At the very least, this issue affects the Intel HD Graphics 3000 OpenGL driver on OS X v10. Offline #5 2012-10-10 03:29:20. Nagato said: At the top of texcache. Every time I check, SoftRasterizer is selected. OpenGL: Color Depth (restart) [desmume_color_depth] (16-bit|32-bit) 32-bit allows full color support from the DS (natively 6-bit). This version is the first to be released to the public. 图2. I hope this is helpful. Re: Best ways to max out the graphics settings? there are no options to improve graphics quality apart from what you see in the 3d settings configuration. In pictures: OpenGL 3. The Frontend's video driver must be set to gl. desmume is too old and crusty to guarantee that microstutters won't happen, and no amount of complaining will change that. Zeromus. CobraSA Member Registered: 2009. 1. For raw emulation accuracy, SoftRasterizer renders 3D more accurately than OpenGL. Please note that some 3d features may not be emulated in the OpenGL renderer due to it being hard or impossible or just not done yet. DeSmuME: 0. 2. Also when Link gets frozen a speech bubble appears indicating that you need to rub the stylus side to side to free him. I upgraded to version 0. To fix the map (maybe) change SoftRasterizer option "enable TXT hack" or choose opengl renderer instead (or choose softrasterizer if youre using opengl renderer now) in 3d settings. 13. This option lets you select the method that is used to draw the screen. In r5196, both SoftRasterizer and OpenGL show black. 0 conformant and is a big reason why id Tech 6 games like DOOM and Wolfenstein II are. Not finding saves by smartericDeSmuME is an open-source Nintendo DS emulator. The paper demonstrates the effectiveness of the soft rasterizer for various image-based 3D reasoning tasks, such as shape reconstruction, pose estimation, and novel view synthesis. 3 for longer than we have. It sounds like OpenGL is the culprit here as far as performance goes, if Softrasterizer doesn't have these performance issues. SVN r4515 -> I can't be tested. Is the DeSmuME OpenGL renderer still being developed and should I use it over the SoftRasterizer?. If you haven't installed any other software rasterizer, this ought to be your default implementation. MysteryGirl Discussion starter · Dec 19, 2011. SoftRasterizer works with no problem, switching to OpenGL just renders a black screen. At the very least, this issue affects the Intel HD Graphics 3000 OpenGL driver on OS X v10. The only remaining concern at this point is the emulated 3D renderer. OpenGL 3. 2 instead of SoftRasterizer (from ~45 fps to 60), but there's one problem: in combat scenes and in the menu, the background is missing. 2. OpenGL 3. And I'm saying you applied a lot of creative work to solve your problems in a way that works for you, and those ways don't always work for us. 5 x86 32bit Athlon64x2 3ghz (6000+) 2gm ram geforce gtx295 Win7 x32 RC. My Specs: Operating System: Windows 7 Professional 64-bit (6. 2. 9) provide good support for opengl applications. 9. Please pardon the use of wrong term because I am a layman, not a technical guru. This occurs on an unpatched ROM. This is an unfixable issue. It's a known bug with fog rendering in OpenGL. 1. On the 3D settings, I'm using SoftRasterizer and I have all the boxes checked, and the Depth Comparision. I can repro on the second battle. To avoid bothering you with additional reports in the future I would like to know if they would be useful in that you want the SoftRasterizer to be the go-to renderer or if you don't care about these minor. I was playing around with anti-aliasing in DeSmuME via the OpenGL renderer in Mario Kart DS. SoftRast Initilized) . Thanks! I alredy find it, but for some reasson it just works when I uses the softrasterizer, thanks anyway. 9. Desmume SoftRasterizer . Regarding desmume, both it's software and it's OpenGL renderer are pretty inaccurate to the actual hardware. Text rendering is poor (toggle between opengl and softrasterizer renderers to get through game or use TXT hack in > 0. Turning it on helps the serrated edges of ultra low-res DS polygons and lines smooth out, appear to wobble less during movement, and retain their shape better when viewed from distance. 9. And I'm saying you applied a lot of creative work to solve your problems in a way that works for you, and those ways don't always work for us. One 3D renderer may work faster than the other, depending on the situation. Below are plugins you can use for DeSmuME X432R: OpenGL renderer; SoftRasterizer renderer; Sound core; Input core; Wi-Fi core;. 3. Start Desmume with the OpenGL renderer settings. We're mainly focused on Switch though. Hence, I assume it's a bug in the Soft Rasterizer. OpenGL: Color Depth (restart) [desmume_color_depth] (16-bit|32-bit) . I took a look at the bottom screen and was like "lolwut". Hello all, new guy here. One 3D renderer may work faster than the other, depending on the situation. Reload to refresh your session. if youre not using opengl, then opengl doesnt have anything to do with anything. in nocash, the buttons seemed to have 0% opacity and im not sure. Change between opengl and softrasterizer. OpenGL. the question is about opengl vs softrasterizer. Golden Sun:. Have tried some third-party apps to do the same, also nothing. I started doing screenshot comparisons between the OpenGL with AA vs Soft w/o AA on Rainbow Road when I noticed that, compared to SoftRasterizer w/o fog, the draw distance of OpenGL was shorter (even with AA disabled). the black holes were caused by using the opengl renderer. Strange I use direct draw (tested both SW and HW) and I get similar black screen in Dragon Quest V US/JP, the European version outright crashes desmume. Note that however hardware accelerated it may be, oftentimes SoftRasterizer will run faster. 13 and you're actually changing the 3d renderer and yet it's still failing, then it must be only on that map. This has been rectified in the current version of the code base. With OpenGL the animation appears behind the solid white speech bubble (can see the edges of the animation around the edges of the white. but desmume at x5 can become quite slow even with jit. renderer import ( FoVPerspectiveCameras, look_at_view_transform, RasterizationSettings, BlendParams, MeshRenderer, MeshRasterizer, HardPhongShader ) # Initialize an OpenGL perspective camera. roioros86 Member Registered: 2015-03-15 Posts: 4.